I generally feel that my drawing skills are good, but not at a professional level. This holds for life drawing in general, but for anything cartoony in particular. I feel I am missing a native ability to freely draw, for instance, Looney Tunes characters like Bugs Bunny and Daffy Duck, but I acknowledge this ability is essential to succeed in animation. This feeling is reflected by comments of some of my teachers, who expressed their opinion that I am not strong enough to be competitive yet. Although I do not agree with all of the details, I have to agree with the gist of these: I am not ready yet.
Also, I feel that the overloaded program does not leave a lot of space for students to develop themselves, and to try what works for them, and what not. For instance, I feel I am a strong background painter, but I still have not found time to complete some pieces of my own hand, which is essential for a strong portfolio. In particular, the range of animation exercises completed so far may look impressive, but the majority of these are really too basic to fit a professional reel.
As a result, I will not graduate next Spring, but take one more year to develop as an artist. Next term, I will stick to basic courses, like Life Drawing, and Drawing Heads and Features, and continue to work on animations that eventually may go in a demo reel. Over the next summer, apart from strengthening my skills, I will see if I can do some freelance illustration projects, to test my skills and, most important, to make some money. I have always kept in mind that I may need an extra year, but I do not think it is wise to totally exhaust my resources. For me, the motto for the year 2011 will be "The Proof of the Pudding is in the Eating"
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